
Platform: PC (this is a PC review) Genre: FPS/RPG Hybrid Single Player: Yes Multiplayer: No
Developer: 4A Games Distributor: THQ
Reading about the game and seeing the preview videos on the internet made me realize that it resembled S.T.A.L.K.E.R. and Fallout 3 a bit. Those two are my type of games. So, when my friend asked me what he should buy me as a gift (he said he’d buy me any PC game I wanted), after much persuasion as to why he needn’t worry about buying me such an expensive gift, I gave in and said: “Metro 2033 then, please!”. So, after installing it, I was greeted with an interesting looking main menu. You see, I look at every little thing when it comes to games. Even things like the main menu layout, draw a picture of how the game will turn out once you click on “New Game” and then “Play”.
After beginning Metro 2033, you could immediately tell that this game would be good. The first sequence resembled Call of Duty 4 and S.T.A.L.K.E.R.’s love child. So, after the slick tutorial, which showed that the game play worked well, movement felt natural and that the gun mechanics were solid, you begin your adventure. The first safe area/”town” showed 4A Games’ commitment to detail and enthusiasm for their creation. Most NPCs look alike, as you’ll soon notice after you venture further into other “towns”. This was an annoyance that I was willing to look over, seeing as other aspects of the game were top notch. Now, I’ve been speaking about “towns” a little, so, let me elaborate…
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